Pixel art is a form of art where pixels are more visible and there are fewer details. From left to right: Hyper Light Drifter, Stardew Valley, and Celeste.įortunately, there is another medium I can use to bring my game to life: pixel art. I believe I can, but I think it will take me longer to produce artworks, and thus, I would be less productive. Not only that, I am also not confident in producing high-quality works in the style of the aforementioned peices of art. I also have to worry about programming, sound, story, and music, among other things. Since I’m working on the game solo, art is not only my task. I will have to draw the environments, static objects, characters stills, and, perhaps the toughest of all, animations. However, as I said earlier, games have a lot of art assets. I love their artstyle, and the original artstyle I envisioned for my game was similar to the three. Think of River City Girls (except the gameplay portions, since they were in pixel art), Steven Universe, and The Interactive Adventures of Dog Mendonça & Pizzaboy. I initially thought of using a cartoon style for the visual aspects of it. My game is a 2D game, and I’m working on it solo. And that amount is a problem for me when it comes to making my game. Not only that, but games tend to have a lot of art assets, from static objects to spritesheets. It must fit well with the entire theme of the game. You can’t slap any art asset into the game. However, a graphical style comes with its own caveats. As they say, a picture is worth a thousand words. A graphical style easily allows anyone to immerse themselves into the game world, and may more easily communicate about the world to the player than text-style games. The game I am currently working on, and is in pre-production, is no exception. Most games typically use a graphical style, as opposed to text style, which old games like Zork use. It is the medium in which the game communicates the story, the actions, and the events to the player. One of the most important aspects of any game is the graphics.
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